

LOL well that is one of the main reasons I left Blender in the first place.

But I will experiment.Īs for the DECIMATE modifier.

I will try it BUT my fear is that since I made a sculpture of the human form with continuous soft intricate curves and shapes (like the fingers), I fear that the REDUCE will begin to destroy the form if I use it too much. I saw the button but I really didnt know its purpose. I didnt know about the REDUCE function of Sculptris.
#Sculptris import obj texture how to#
Thanks Nooto for the suggestions on how to reduce the poly count. I put the image in EDIT mode so you can better see the countless triangle holes in my mesh. So here is the result of a Sculptris model, exported to OBJ, imported to Blender, exported to DAE, imported to SL. I have to assume that its because I was so far over the 65000 limit that the Model importing tool made arbitrary decisions of removing triangles. the mesh model is riddled with triangular holes in it. I thought it was just invisible and I created som phantom mesh. About 3 minutes later the model popped up. When if finally arrived I dragged the model to my floor and waited. It actually successfully calculated the mesh model and surprisingly it was way lower than I imagined - upload cost of 14L and LI=75. I figured the number of vertices might be too high with physics and LODs so I tinkered and set the physics to lowest and set all LODs but the highest to 0. I am starting to think that importing a sculptris model into SL is impossible. SL took a minute then came back with the following : I assumed the upload and LI was not gonna be good. There are 174752 triangles and 201965 vertices. I set the the physics to the lowest (I dont care if there even is physics) and the LOD for medium low lowest to generate. I knew it was gonna be high if it was created in Sculptris that has no vertices limits as it creates. I exported to a DAE and tried to import the model into SL (or at least just see its costs). The sculptris model showed up in Blender just as it looked in sculptris (and zbrush for that matter). So I installed Blender and imported the OBJ there. My next thought was - maybe Blender can do it. OK I was playing around some more and it seems that Zsculpty plugin within Zbrush just doesnt know how to work with the OBJ imported and generated mesh that came from Sculptris. I have the CAE file if it helps someone figure out why SL thinks there are no triangles or vertices in it. PS - this is a 2D photo of the model in Sculptris (and the OBJ import to zbrush looks identical). I am using the latest version of Zsculpty (9B i believe). And when the load model screen came up there was an X on the LEVEL OF DETAILS screen saying that the Triangles and Vertices for the DAE model were N/A. I thought - woo hoo this might even work. Zbrush had no errors in doing it and created the file. Then I used Zsculpty in Zbrush to generate the DAE. I thought I would try to do my first mesh import and I knew that Sculptris could not generate DAE files so I exported the model to OBJ and imported it into my Zbrush. When I created it, I was asked to bring it into SL to show it at a UWA art challenge. obj and ,mtl file and I'll try to improve the importer.I am sure there is an easy answer to this but this was my first quick shot at importing a mesh model from my 3D tool and it failed. Maybe you can try another file format to export from your software. For some reason, the higher poly 3d model of the same file type does show textures. It's not that it's not saving the texture, whenever I try to put a texture on it, it just turns a solid color based on what color the texture is mainly. In CopperCube, you can click "View -> Show Output Window" and see if there where some problems finding or loading a specific file. Maybe youre modelling tool doesn't save the texture or material? Which model format are you using? The problem is the simplified models don't show the texture.
#Sculptris import obj texture windows 10#
However, they are extremely high-poly, so I use 3d builder that comes with windows 10 to simplify the model.

I use sculptris for 3d modeling, and when I import those models into coppercube the textures work fine. Ambiera Forum > CopperCube > Help with CopperCube
